Fighting Games

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Re: Fighting Games

by rabidtictac » Wed Aug 16, 2017 5:32 pm

Kugelfisch wrote:
Wed Aug 16, 2017 5:09 pm
rabidtictac wrote:
Wed Aug 16, 2017 4:37 pm
I do like the option to play as Makoto, Ibuki, Rose, Guy, Dudley and Cody all in the same goddamn game.
You have a fierce case of the shittastes, my man. Of all of them, only Dudley is good. Even suggesting Poison makes me consider that you're just messing with me. That's one of the worst and most repetitive-playing fireball characters ever.
I like Makoto and Ibuki a lot because of how they play. Ibuki is very similar to Bang from blazblue. Rose is fun because she's kind of an anti-shoto. She has shoto-like options, but they're mostly shitty. Her fireball is more of a gimmick to pull out against foes who don't have fireballs, or to use to cancel enemy fireballs. I also like her fun unthrowable pokes.

I see what you mean about Poison, though. She is kind of generic.

I like Chun, but I suck ass with charge versions of chunners.

Re: Fighting Games

by Kugelfisch » Wed Aug 16, 2017 5:09 pm

rabidtictac wrote:
Wed Aug 16, 2017 4:37 pm
I do like the option to play as Makoto, Ibuki, Rose, Guy, Dudley and Cody all in the same goddamn game.
You have a fierce case of the shittastes, my man. Of all of them, only Dudley is good. Even suggesting Poison makes me consider that you're just messing with me. That's one of the worst and most repetitive-playing fireball characters ever.

Re: Fighting Games

by rabidtictac » Wed Aug 16, 2017 4:37 pm

Universal dodge roll and running were great. I don't like dashing in SFIV because the normal walk speed is like a snail, your jump is a moon jump (and about as slow) and you often need to spam dashes to get anywhere reasonably quickly.

SFIV, even in high level play, still just looks and feels way too fucking slow. FADC will never be in any other street fighter game and wasn't in any prior to SFIV, so learning it is pointless now that SFIV has been supplanted.

There are things I like about USFIV, but it's mostly just shit like the roster. Even though the roster has a lot of shitty new characters like Rufus, Oni and Decapre, I do like the option to play as Makoto, Ibuki, Rose, Guy, Dudley and Cody all in the same goddamn game.

SFV needs to stop introducing "new" characters aka shitty garbage designs like Abigail and FANG. I think the only new character they've brought to SFV that looks even remotely fun is Laura. Maaaaaaybe Kolin. But then think about all the characters who aren't in SFV yet. No Blanka. No Honda. No Sakura. No Guy. No Cody. No Rose. No Makoto. No Dudley. Juri may as well not be in the game because they ruined her. No Poison. No Gen. No Hawk. No Fei. No twins IIRC. No Adon IIRC.

Then there are the characters from SFIV that should have been tweaked to return with a better design, like Hakan, Viper and Abel. Those characters could have been ok if the designs looked sharper.

Re: Fighting Games

by VoiceOfReasonPast » Wed Aug 16, 2017 4:25 pm

Combos in SF4 feel stiff and awkward. I mostly played Guy, who had one that went through almost all basic attacks and feels very wrong to pull off.
And this whole dash cancelling is like the worst implementation of a Roman-Cancel-esque system I've ever seen. It's too stupid.
rabidtictac wrote:
Wed Aug 16, 2017 3:01 am
I'm not crazy about how fireball-heavy street fighter is compared to other fightan games, but that's more of a personal preference with how fireballs in those games are designed. At least they're not that hard to deal with in the Alpha series (which is mostly what I play.) I think SNK balanced fireballs a little better by introducing ground-traveling sparks and other variations on the fireball game, like Ryo having a shockwave instead of fullscreen hadouken. When you look at games like SFIV, it's very obvious Capcom has taken some lessons from SNK fighters, as a lot of the fireballs don't go fullscreen anymore.
KOF with its universal dodge roll also helps a lot in that regard.

Re: Fighting Games

by rabidtictac » Wed Aug 16, 2017 4:06 pm

Lel.

MK9 was pretty bad with fireballs too. Tournament viable tier list was something like: Kabal, Sonya, Johnny, Jax, Cyrax, Kung Lao. Legit, that's about it. :D

Injustice just looks worse every time I see it. That hot zoner vs zoner action.

I don't know why, but I've been playing Ultra Street Fighter IV. :| Playing Juri, Rose, Poison and Ibuki mostly. FADC is so fucking stupid and I do not at all care for the way the combo system works. Tekken seems like child's play compared to these bullshit 1 and 2-frame links.

Re: Fighting Games

by mad bum » Wed Aug 16, 2017 12:43 pm

Man have you seen injustass? That's all that game does is fireballs. They also finally nerfed aquachip after that embarrassing grand finals.

Re: Fighting Games

by rabidtictac » Wed Aug 16, 2017 3:01 am

DSP is the world's biggest scrub. His twitter has been hilarious lately. He's been going off on people and comparing himself to the Michael Jordan of fighting games. People tell him to get better at street fighter and stop crying, and he responds that he CAN'T get better at street fighter because he's already a pro-level player! He's already the best, guiz! He cries about lag and input delay, I mean shit, I saw him crying about input delay in an OFFLINE FIGHT against the computer in SF4! :D

He said that Crash 3 was dropping his inputs because he was playing on a wireless controller.

The difference between a scrub and a beginner is the beginner can improve and recognize fault. Scrubs only know one thing and if that one thing fails, they cry foul.

I'm not crazy about how fireball-heavy street fighter is compared to other fightan games, but that's more of a personal preference with how fireballs in those games are designed. At least they're not that hard to deal with in the Alpha series (which is mostly what I play.) I think SNK balanced fireballs a little better by introducing ground-traveling sparks and other variations on the fireball game, like Ryo having a shockwave instead of fullscreen hadouken. When you look at games like SFIV, it's very obvious Capcom has taken some lessons from SNK fighters, as a lot of the fireballs don't go fullscreen anymore.

Re: Fighting Games

by Kugelfisch » Tue Aug 15, 2017 4:54 pm

BenComicGraphics wrote:
Tue Aug 15, 2017 2:30 pm
He was also competitive as fuck, to the point that if you played SF with him he'd make up arbitrary rules like no fireball and no throw.
So he was a massive scrub is what you're saying. Doesn't surprise me that he couldn't deal with jabs then. If you can't deal with something, you learn how to, not make up some e-bushido that forbids it. It's the typical scrub story. They all lose to no-brainer tactics and never adapt but instead complain how it's supposedly not them who suck shit.

Re: Fighting Games

by VoiceOfReasonPast » Tue Aug 15, 2017 4:20 pm

Robert = DSP twin, separated at birth?

And I hate button mash moves, at least in SNK ports where they're almost always ridiculously hard to pull off.

Re: Fighting Games

by BenComicGraphics » Tue Aug 15, 2017 2:30 pm

I got a fighting game story...

Back when I was in highschool, I knew a guy named Robert. Robert loved boxing games. He was also competitive as fuck, to the point that if you played SF with him he'd make up arbitrary rules like no fireball and no throw.

Anyways. Robert one day challenged me to a boxing video game of some sort... I think it was ready to rumble....

I found the Jab button and kept pressing it. I won. Now as much as I'd love to claim I have a fast thumb twitch, I really don't. Those rapid press sections of games usually kill me. But in boxing games, for some reason, my jabs totally overwhelmed Robert.

He would take two weeks off school to master a game, challenge me again. Jab jab jab, I win without playing it before.

And it kept happening for six months. He'd buy a boxing game like rocky or fight night, skip school for a week or two, challenge me, I find the jab button and beat him. He'd then sell the game.

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