Nintendo's arrogance has always put them back from the competition, "people don't want games on CD", "people don't want games in HD", "people don't want to play games online" and "people don't care about the quality of graphics", then wonder why third party support abandons them after launch.rabidtictac wrote: ↑Sat Jun 17, 2017 12:52 amThe gamecube would have been much more successful if they hadn't used proprietary mini disks. That was Nintendo's own arrogance fucking them over. They wanted small discs so you couldn't pirate/hack (I think), but it ended up that the small disks were a pain to build games around.
Because the system was hard to make games for, fewer companies bothered to make games for it, leading to the smaller library. If the gamecube had a library on par with the Xbox original, it would have done better. Let alone if it had a library on par with the PS2.
Movieblob
Re: Movieblob
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Re: Movieblob
Don't forget third party developers not wanting to bother with stupid gimmick controls.
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Re: Movieblob
Nintendo proceeds to not give a fuck about third parties, wonders why their games always have shit third-party support.
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Re: Movieblob
I think you might be confusing the Gamecube with the N64. The thing with the Gamecube was that it was designed to be simpler to develop games for. The only issue with the miniDVDs was that they had less storage space overall than your standard DVD, which necessitated usually that bigger games were spread out over two disks, or they had to compress them to fit, or sometimes they would cut content.rabidtictac wrote: ↑Sat Jun 17, 2017 12:52 amThe gamecube would have been much more successful if they hadn't used proprietary mini disks. That was Nintendo's own arrogance fucking them over. They wanted small discs so you couldn't pirate/hack (I think), but it ended up that the small disks were a pain to build games around.
Because the system was hard to make games for, fewer companies bothered to make games for it, leading to the smaller library. If the gamecube had a library on par with the Xbox original, it would have done better. Let alone if it had a library on par with the PS2.
Whereas the N64, they made that deliberately difficult to develop games for because Hiroshi Yamauchi, the then-President, said something along the lines of 'If you can't properly develop games for the N64 then we don't want your trash'. The cartridges were expensive and the cost usually got passed on to the consumers. Because the N64 was difficult to develop for, most third party developers didn't even bother and just put their games on the PS instead. The ones that did bother often put out buggy, glitchy messes due to development issues.
I think the failure of the Gamecube was down to three factors, A) It was late to the party. the PS2 and the Dreamcast were already out and the Xbox was launched around the same time, B) Lack of good third party exclusives due to alienation of third parties in the N64 era, which Iwata tried to mitigate and C) Because of low sales, most of the third party exclusives the Gamecube did get would inevitably end up on PS2 or Xbox eventually
Kugelfisch wrote: ↑Sat Mar 21, 2020 2:05 amImagine spending a billion US dollars to be a loser. Could've watched animu and be one for free.
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Re: Movieblob
Devil's advocate: Maybe he was right? Look how cancerous for gaming Final Fantasy VII and Metal Gear Solid, arguably the two greatest PS games, turned out to be for gaming. Maybe if the PS wasn't available it would have forced those companies to cut out the FMVs and Animus. I love MGS by the way.Keith Chegwin wrote: ↑Sun Jun 25, 2017 7:20 pmWhereas the N64, they made that deliberately difficult to develop games for because Hiroshi Yamauchi, the then-President, said something along the lines of 'If you can't properly develop games for the N64 then we don't want your trash'. The cartridges were expensive and the cost usually got passed on to the consumers. Because the N64 was difficult to develop for, most third party developers didn't even bother and just put their games on the PS instead. The ones that did bother often put out buggy, glitchy messes due to development issues.rabidtictac wrote: ↑Sat Jun 17, 2017 12:52 amThe gamecube would have been much more successful if they hadn't used proprietary mini disks. That was Nintendo's own arrogance fucking them over. They wanted small discs so you couldn't pirate/hack (I think), but it ended up that the small disks were a pain to build games around.
Because the system was hard to make games for, fewer companies bothered to make games for it, leading to the smaller library. If the gamecube had a library on par with the Xbox original, it would have done better. Let alone if it had a library on par with the PS2.
da PAC Nigguh wrote: ↑Wed Mar 25, 2020 4:14 pmHe may have caught it at the same Bilderberg-Illuminati meeting as Prince Albert in a Can. I guess lizardmen aren't immune.
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Re: Movieblob
Keith, you said I was wrong and then went on to prove me right. The minidiscs were hard to make games for. Hence, fewer games were made. Nintendo was, is and continues to be unfriendly to third-party developers. Maybe they intended the minidiscs to be easier to develop for than N64 carts, but that shit was still less friendly than the standard CD/DVD disc format every other company under the sun was using.
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Re: Movieblob
But it was available. And even if it wasn't, Konami and Squaresoft would have probably made those same games for other consoles. Kojima originally wanted MGS on the 3DO. If Sony didn't make the Playstation somebody else somewhere else would have made something very similar. What Yamauchi did wasn't smart, he just cut his business in half.Pope Corky III wrote: ↑Sun Jun 25, 2017 7:26 pmMaybe if the PS wasn't available it would have forced those companies to cut out the FMVs and Animus.
Less storage /= difficult to develop for. The miniDVDs were not the reason the GameCube had a smaller library. developing a game for miniDVd was not much different to developing a game for a regular sized DVDrabidtictac wrote: ↑Sun Jun 25, 2017 7:30 pmKeith, you said I was wrong and then went on to prove me right. The minidiscs were hard to make games for. Hence, fewer games were made.
Kugelfisch wrote: ↑Sat Mar 21, 2020 2:05 amImagine spending a billion US dollars to be a loser. Could've watched animu and be one for free.
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Re: Movieblob
What other difficulties can you run into with a disc-based storage medium aside from running out of space?
Lol, that reminds me of some Blizzardtard defending the user-unfriendly StarCraft 2 editor by going all "I approve of the editor scaring away stupid newbies, because then we will only see masterfully-crafted maps from expert editors". That worked out perfectly.Keith Chegwin wrote: ↑Sun Jun 25, 2017 7:20 pmWhereas the N64, they made that deliberately difficult to develop games for because Hiroshi Yamauchi, the then-President, said something along the lines of 'If you can't properly develop games for the N64 then we don't want your trash'. The cartridges were expensive and the cost usually got passed on to the consumers. Because the N64 was difficult to develop for, most third party developers didn't even bother and just put their games on the PS instead. The ones that did bother often put out buggy, glitchy messes due to development issues.
Last edited by VoiceOfReasonPast on Sun Jun 25, 2017 9:26 pm, edited 1 time in total.
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Re: Movieblob
Less storage = harder to put your games on the discs = you have to develop games from the ground up for the fucking minidiscs (and split your game into multiple discs) = harder to develop for = fewer games.
Every other system at the time was using DVD/CD discs. Dreamcast, PS2, Xbox, all using standard discs. Nintendo went with the shitty little discs because they were desperately afraid of piracy.
Every other system at the time was using DVD/CD discs. Dreamcast, PS2, Xbox, all using standard discs. Nintendo went with the shitty little discs because they were desperately afraid of piracy.
Re: Movieblob
Didnt help anyways, tons of piracy on GC either way.rabidtictac wrote: ↑Sun Jun 25, 2017 9:18 pmLess storage = harder to put your games on the discs = you have to develop games from the ground up for the fucking minidiscs (and split your game into multiple discs) = harder to develop for = fewer games.
Every other system at the time was using DVD/CD discs. Dreamcast, PS2, Xbox, all using standard discs. Nintendo went with the shitty little discs because they were desperately afraid of piracy.
(Sorry for doublepost, erase the previous)
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