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Re: We did it

Posted: Fri Aug 18, 2017 1:32 pm
by MegaNigger
Poonoo wrote:
Fri Aug 18, 2017 9:42 am
There are some old levels redone with more frames of sprite animation and better background scrolling along with new levels.

So it's copy pasta with enhanced graphics.

Too little too late.

Re: We did it

Posted: Fri Aug 18, 2017 3:47 pm
by Kugelfisch
They didn't even fix Sanic being in the middle of the screen the whole time. Generations and Rush had that fixed already.
No thanks.

Re: We did it

Posted: Fri Aug 18, 2017 3:59 pm
by rabidtictac
Sega trying to be Nintendo now. I guess it's a step up from Sanic 06.

Re: We did it

Posted: Fri Aug 18, 2017 10:48 pm
by Kugelfisch
rabidtictac wrote:
Fri Aug 18, 2017 3:59 pm
Sega trying to be Nintendo now. I guess it's a step up from Sanic 06.
What isn't? SEGA tried to fuck up more, bless their hearts, with BOOM and not even that was as bad.

Re: We did it

Posted: Sat Aug 19, 2017 1:16 am
by Charlar
In some way Boom was worse

Re: We did it

Posted: Sat Aug 19, 2017 1:30 am
by Kugelfisch
Charlar wrote:
Sat Aug 19, 2017 1:16 am
In some way Boom was worse
It's not even remotely as broken. Remember, Sanic Oh Six was supposed to be the big anniversary game to finally catch up to Nintendo in the 3D mascot market.

Re: We did it

Posted: Sat Aug 19, 2017 1:46 am
by Charlar
Kugelfisch wrote:
Sat Aug 19, 2017 1:30 am
Charlar wrote:
Sat Aug 19, 2017 1:16 am
In some way Boom was worse
It's not even remotely as broken. Remember, Sanic Oh Six was supposed to be the big anniversary game to finally catch up to Nintendo in the 3D mascot market.
Yes but It's bad it is interesting and can make one potentially laugh at what is going on screen, Boom doesn't.

Re: We did it

Posted: Sat Aug 19, 2017 5:19 am
by VoiceOfReasonPast
Boom is just some third-party spin-off thing. '06 was supposed to be their big flagship title to bring Sanic into the then current gen, and they couldn't even be arsed to delay the release for like 3 months or so to fix the most glaring issues.