MonHun
Re: MonHun
Heavy Bowgun only needs Evade Extender to have all the mobility it needs. It's the most brainless of all of the weapons because either you turn and shoot or you crouch fire.
Dodging to power reload should never be getting you hit unless you dodged too early into a lengthy animation which many people actually did and quite frequently. The same issue was seen with kids thinking Adept Longsword would be EZ mode and then rushing into their counterattacks because they dodged too early into an attack animation.
Adept mode makes literally everything in the game into a lazy invulnerability fest in Generations and it was a mistake to include it. It actively makes you worse at every other version of the game that doesn't feature it.
Dodging to power reload should never be getting you hit unless you dodged too early into a lengthy animation which many people actually did and quite frequently. The same issue was seen with kids thinking Adept Longsword would be EZ mode and then rushing into their counterattacks because they dodged too early into an attack animation.
Adept mode makes literally everything in the game into a lazy invulnerability fest in Generations and it was a mistake to include it. It actively makes you worse at every other version of the game that doesn't feature it.
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Re: MonHun
And how was that any good?
Tetsucabra will hit you if you dodge power reload certain attacks. Doesn't matter if you dodge early or late. It just was the wrong choice entirely. Same goes for many other monsters. Adept just gave you some much needed dynamic to a weapon that was boring as shit before it.
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Re: MonHun
Yeah, that's probably why I don't like Heavy Bowgun. I need more run-and-gun in my ranged weapons.
And I'm mainly doing Guild Style since it has better forwards and backwards compatibility.
(Unless I've been missing something and the German MonHun community is second only to the Japanese one)
And I'm mainly doing Guild Style since it has better forwards and backwards compatibility.
I basically always set my games to English since it's faster and easier to look shit up online, especially when it's about obscure stuff and specific mechanics.
(Unless I've been missing something and the German MonHun community is second only to the Japanese one)
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Re: MonHun
Evade Extender? It lets you cover large amounts of ground quickly and doesn't require you to put yourself into the line of fire to do it. If you're asking how it was any good then you never played Heavy Bowgun outside of Hame runs.
Tetsucabra will hit you if you dodge power reload certain attacks. Doesn't matter if you dodge early or late. It just was the wrong choice entirely. Same goes for many other monsters. Adept just gave you some much needed dynamic to a weapon that was boring as shit before it.
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You are literally incorrect about certain monsters hitting you no matter when you dodge. There's also the angle you dodge, the angle you run away from them, the timing between the run and the reload, etc, etc. You also seem to be under the mistaken idea that I'm implying you will always reload, which I'm not.
Being able to dodge into a reload isn't adding a dynamic to the weapon. You could already press the dodge key and then the reload key with Evade Extender. Matter of fact, often times it was faster to do so. The only reason you're using big words like, "dynamic," is because Adept let you get away with strategies that you shouldn't be able to and wouldn't in any other game in the series. Brainless use of crouching fire, for example, since you can get a free maxed evasion skill dodge with no investment in evasion skills at the tap of a button whenever the monster so much as turns to look at you (mostly because turns count as attacks on the monsters that matter for some reason).
Adept rarely added a real dynamic to any weapon. All it did was let you be invulnerable while giving you a counterattack that either had too much utility (je suis monte!) or caused your DPS to skyrocket because it let you skip charging (bow), added damage (power reloads), or was just strong in general.
Styles brought nothing good or dynamic to Generations. Hilariously enough, the good and actually dynamic additions, Brave and Alchemy, weren't added until XX which western audiences will never get their hands on in a translated fashion.
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Re: MonHun
You completely misunderstood. How is this: "It's the most brainless of all of the weapons because either you turn and shoot or you crouch fire." any good? It's the reason why I've never played HBG before Gen. Adept at least made it a fun weapon to use when before it was the most boring shit ever.Stranger wrote: ↑Sun Nov 26, 2017 9:16 amEvade Extender? It lets you cover large amounts of ground quickly and doesn't require you to put yourself into the line of fire to do it. If you're asking how it was any good then you never played Heavy Bowgun outside of Hame runs.
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Re: MonHun
Anyone have a monster that you just don't get?
Mine would be the Lagiacrus. I mean, some big snake alligator thing with electrical bullet hell attacks? Including explosions that cascade into more explosions (which is wear mainly serve to fuck with you when you first fight it)? I think that guy's some kind of wizard or something. I've seen Elder Dragons using less magic than this thing
Mine would be the Lagiacrus. I mean, some big snake alligator thing with electrical bullet hell attacks? Including explosions that cascade into more explosions (which is wear mainly serve to fuck with you when you first fight it)? I think that guy's some kind of wizard or something. I've seen Elder Dragons using less magic than this thing
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Re: MonHun
I've always liked it. It's beautiful and comes off as a fixed version of a Plesioth.
Speaking of motherfucking Plesioth: What I don't understand is Damyo Hermitaur hanging around in a fucking desert of all places. If you're a giant crab (that I hit on it's weakspot for massive damage) and you're desert-bound, don't shoot water as an attack! Shit, the same thing is true for Nibblesnarf.
Zero water disciplin! Muad'Dib would be very disappointed.
Speaking of motherfucking Plesioth: What I don't understand is Damyo Hermitaur hanging around in a fucking desert of all places. If you're a giant crab (that I hit on it's weakspot for massive damage) and you're desert-bound, don't shoot water as an attack! Shit, the same thing is true for Nibblesnarf.
Zero water disciplin! Muad'Dib would be very disappointed.
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Re: MonHun
Good that you mention Plesioth, cause both monsters give me the same "Okay, so that's a thing that just happened" feeling. Laggy is probably better if I get used to him more.
And at least the 4th gen dunes have a cool oasis where Hermie likes to hang out. His buddy Shogun Ceanataur on the other hand loves to hang out inside a volcano. I don't think that's a good place for a crustacean, especially not if you're a water-type monster like he is. That's just asking to become a tasty surprise for explorers.
And at least the 4th gen dunes have a cool oasis where Hermie likes to hang out. His buddy Shogun Ceanataur on the other hand loves to hang out inside a volcano. I don't think that's a good place for a crustacean, especially not if you're a water-type monster like he is. That's just asking to become a tasty surprise for explorers.
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Re: MonHun
Great. Now you've got me daydreaming about tasty steamed monster crabs.
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Re: MonHun
"Hunt the Shogun Ceanataur"
*Runs into volcanoe*
"Mmmh... looks tasty!"
*Runs into volcanoe*
"Mmmh... looks tasty!"
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