Re: What are you playing?
Posted: Sat May 20, 2017 5:02 pm
Is there a Mormon mod for CK2?
And Bayonetta is charming. I beat Nonstop Infinite Climax, but still feel like I'm just getting the hang of things. The game basically went "You think you're hot shit because you made it through Hard without really using Dodge Offset?! Have fun with our conga line of block whores!"
I must thank the developers for putting a Jeanne fight right at the start of Chapter 2, since she was by far the biggest pain in the ass (okay, the biggest pain after those damn airships). Gotta practice that fight some more. Though I guess I'll first try to unlock Jeanne the legit way.
I've slacked a bit off on my Titan Quest run, but I'm still at it. Currently on the Silk Road having lots of lulz after learning a Hunting skill that's an AoE physical damage resistance debuff. Now I definitely have some time to beef up my defensive skills.
I also checked out God Eater Resurrection. So animu, with a godawful opening song. Though at least the actual in-game BGM is way better.
Some enemy designs are neat, and it's cool that you can switch between a melee and ranged weapon at will, but it's pretty clear that the game prefers you to go full gunner, only switching to close combat to fill up your energy. Melee feels stiff and not nearly as satisfying as in Monster Hunter, whereas the customized bullets lets you fire stuff like a wave motion gun, a sticky laser disco ball and a auto-aiming airstrike.
I think the bullet mechanics would be cool for some Armored-Core-type mecha game, but they instead decided to make a MonHun clone.
And Bayonetta is charming. I beat Nonstop Infinite Climax, but still feel like I'm just getting the hang of things. The game basically went "You think you're hot shit because you made it through Hard without really using Dodge Offset?! Have fun with our conga line of block whores!"
I must thank the developers for putting a Jeanne fight right at the start of Chapter 2, since she was by far the biggest pain in the ass (okay, the biggest pain after those damn airships). Gotta practice that fight some more. Though I guess I'll first try to unlock Jeanne the legit way.
I've slacked a bit off on my Titan Quest run, but I'm still at it. Currently on the Silk Road having lots of lulz after learning a Hunting skill that's an AoE physical damage resistance debuff. Now I definitely have some time to beef up my defensive skills.
I also checked out God Eater Resurrection. So animu, with a godawful opening song. Though at least the actual in-game BGM is way better.
Some enemy designs are neat, and it's cool that you can switch between a melee and ranged weapon at will, but it's pretty clear that the game prefers you to go full gunner, only switching to close combat to fill up your energy. Melee feels stiff and not nearly as satisfying as in Monster Hunter, whereas the customized bullets lets you fire stuff like a wave motion gun, a sticky laser disco ball and a auto-aiming airstrike.
I think the bullet mechanics would be cool for some Armored-Core-type mecha game, but they instead decided to make a MonHun clone.