Retro Games

Talk about the life consuming, celibacy inducing hobby that is all the rage these days.
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Charlar
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Re: Retro Games

Post by Charlar » Sun Jun 18, 2017 3:21 am

VoiceOfReasonPast wrote:
Fri Jun 16, 2017 6:16 pm
Nu-huh! It's the bestest FF there ever was! Did you see the katana Sephiroth is wielding?!
5 or 6 are better, fight me scrublord!
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VoiceOfReasonPast
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Re: Retro Games

Post by VoiceOfReasonPast » Sun Jun 18, 2017 7:34 am

But they don't have chocobo races and the Golden Saucer now, do they?!


(5 and 6 are my faves, too.)
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Re: Retro Games

Post by Charlar » Sun Jun 18, 2017 8:02 am

VoiceOfReasonPast wrote:
Sun Jun 18, 2017 7:34 am
But they don't have chocobo races and the Golden Saucer now, do they?!


(5 and 6 are my faves, too.)
I was also imitating a fanboy but i do like them so you're alright in my book
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VoiceOfReasonPast
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Re: Retro Games

Post by VoiceOfReasonPast » Sun Jun 18, 2017 8:34 am

Dammit, I just noticed that I wasted an opportunity for a "Sephie vs Kefka" discussion.
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Re: Retro Games

Post by mad bum » Sun Jun 18, 2017 8:36 am

I won't say 7 was terrible, because I played it and enjoyed it back in the day, but the game did not age well at all and still amazingly overhyped. You try to play it today and its completely awful both graphically and narrativly. There's a reason they are remaking the game.
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VoiceOfReasonPast
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Re: Retro Games

Post by VoiceOfReasonPast » Sun Jun 18, 2017 2:16 pm

I was also a bit surprised to see that all of the characters are the same aside from stats and limit breaks. So you just end up swapping materia to the three blokes who currently have the best weapons.
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Re: Retro Games

Post by rabidtictac » Sun Jun 18, 2017 4:10 pm

VoiceOfReasonPast wrote:
Sun Jun 18, 2017 2:16 pm
I was also a bit surprised to see that all of the characters are the same aside from stats and limit breaks. So you just end up swapping materia to the three blokes who currently have the best weapons.
VIII was the same way with the interchangeable characters. Hell, FFVI wasn't all that different. Every character had their own unique skill, but then they could all learn the same magic and equip a lot of the same gear. FFV had the class system, so any character could be any class. Or eventually, all of them (Mime, Freelancer.)

FFIV and FFIX were pretty set in stone, from what I remember.
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VoiceOfReasonPast
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Re: Retro Games

Post by VoiceOfReasonPast » Sun Jun 18, 2017 4:26 pm

True, but I think V and VI did it better:

- everyone in V started out as a blank slate (with slight stat differences), and stuff you learned with a character stayed with that character (aside from that one story moment). Also you never had more characters than you could actually field into battle.

- VI was a lot closer to VII, but not only did you yet again have an inability to swap magic around, but the individual characters had actually distinct abilities aside from Limit Breaks that gave everyone a unique gimmick. Even if a lot of them were eventually overshadowed by magic.

Meanwhile VII feels like you're raising materia to be slotted into animu androids.

(And I think some remakes of IV let you equip abilities, be they passive or ones you've inherited from former characters.)
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Re: Retro Games

Post by MegaNigger » Sun Jun 18, 2017 7:01 pm

9 was the best in terms of combat. And if we're looking at JUST combat systems and jobs, 10 did this right as well.

Could switch between all available party members in combat too.

Awesome system.

Legend of Dragoon needed this
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Re: Retro Games

Post by Rushy » Tue Jun 27, 2017 10:08 pm

I played Ultima Underworld a bit, as I quite liked the idea of surviving alone in a sealed-off labyrinth.
It was initially even enjoyable and had some great aspects like being able to edit your map.

But the poor controls ultimately killed it for me. Combat was a pain in the ass. A modern update of this would go down well, I feel.
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